* Walking Around and Exploring: This is a core gameplay element in many games, allowing players to interact with their environment. This can be seen in RPGs, adventure games, open-world games, and even some simulators.
* Having a House: Many games offer a sense of homeownership, allowing players to personalize their space, decorate, and build relationships. Examples include "The Sims," "Animal Crossing," and "Stardew Valley."
* Buying Stuff: This is a crucial part of the economy in many games, letting players spend their in-game currency on items that enhance their experience, improve their house, or progress their character.
Examples of Games with These Features:
* "The Sims" series: The ultimate life simulation game. Players create characters, build houses, and manage every aspect of their Sims' lives.
* "Animal Crossing" series: A charming game where players build their own town, interact with animal villagers, and customize their homes.
* "Stardew Valley": A farming RPG where you build your own farm, befriend villagers, and explore a vibrant world.
* "Minecraft": A sandbox game with endless possibilities, players can build structures, explore, craft items, and even set up businesses.
* "Grand Theft Auto" series: Open-world action games with a focus on crime and exploration. Players can own homes, businesses, and even customize their vehicles.
These are just a few examples. There are countless games that allow you to "walk around, have a house, and buy stuff!"
Let me know if you'd like me to elaborate on any of these specific game examples or if you'd like me to suggest other games that fit your description.